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Rfactor 2 track conversion

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Post  Matt Lewis Fri Feb 08, 2013 7:11 pm



Interesting guide, makes a strong case for Rfactor 2 if tracks can be easily converted across. Just need same doing for the cars
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Post  Neil Bateman Sat Feb 09, 2013 9:54 am

I tried to convert my btcc 2011 mod to rfactor2 but got a bit lost and gave up. I'm sure its not that difficult if you have the time to go through it all a few times though.
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Post  Alan Mead Mon Feb 11, 2013 8:59 pm

Neil Bateman wrote:I tried to convert my btcc 2011 mod to rfactor2 but got a bit lost and gave up. I'm sure its not that difficult if you have the time to go through it all a few times though.

Have watched the track conversion video, all that going backwards and forwards with files from the original and the newly created ones, the copy/paste here and there and all over the place and i got lost.
As neil said needs going over a few times breaking the steps down to make it easier.

How to convert the cars?
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Post  Matt Lewis Mon Feb 11, 2013 9:07 pm

Don't know about the cars Alan, but i know Chris said he may have a go. If/When we decide if Rfactor 2 is for us, then we'll maybe have a team effort at it.
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Post  Alan Mead Mon Feb 11, 2013 9:11 pm

Matt Lewis wrote:Don't know about the cars Alan, but i know Chris said he may have a go. If/When we decide if Rfactor 2 is for us, then we'll maybe have a team effort at it.

When i get some time i will have a go at converting some tracks, maybe over easter now i have an extra 4 days off.
Have taken the plunge and paid for rf2 and a years online subscription so want it all now.
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Post  Neil Bateman Mon Feb 11, 2013 9:15 pm

I think its the same as anything new, at first it all looks and sounds gobbledegook but in reality once ypu do it a few times it all makes perfect sense. I think weve all been spoilt with how easy rfactor is to mod and as rfactor2 has afew more processes involved it will always seem too complex at first.
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Post  Alan Mead Mon Feb 11, 2013 9:21 pm

Yea i agree there, was the same when i started converting airport scenery from MSFS/FSX to X-PLANE format, seemed complicated at first then was second nature after a while.
Then someone brings out a bit of software that do's it all for you.
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Post  Matt Lewis Mon Feb 11, 2013 9:26 pm

Neil Bateman wrote:I think its the same as anything new, at first it all looks and sounds gobbledegook but in reality once ypu do it a few times it all makes perfect sense. I think weve all been spoilt with how easy rfactor is to mod and as rfactor2 has afew more processes involved it will always seem too complex at first.

First time i sat down to do the BTCC mod frazzled my brain! Seems easy now though. Was same with first time doing custom liveries in photoshop. Currently trying to learn how to do 3D renders..also mind boggling Rolling Eyes
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Post  Neil Bateman Mon Feb 11, 2013 9:28 pm

Do you mean using something like 3ds max matt?
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Post  Matt Lewis Mon Feb 11, 2013 9:37 pm

Neil Bateman wrote:Do you mean using something like 3ds max matt?

yup
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Post  Neil Bateman Mon Feb 11, 2013 9:42 pm

I used that when i painted cars for nascar2003, gtr evo. You can see some of the renders on no grip under my username howlinwolf, i have to say it was great fun.

Heres a couple.

Rfactor 2 track conversion 4601610
Rfactor 2 track conversion 4741510
Rfactor 2 track conversion 4748810
Rfactor 2 track conversion 5142410
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Post  Matt Lewis Mon Feb 11, 2013 10:23 pm

oooo i might have to bend your ear for some help if stuck then Wink
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Post  Chris English Mon Feb 11, 2013 11:06 pm

Matt Lewis wrote:Don't know about the cars Alan, but i know Chris said he may have a go. If/When we decide if Rfactor 2 is for us, then we'll maybe have a team effort at it.

Eventually I'll have a go. It does look like I'll need to buy some software first though (3DSimEd I think it was called). I need money for more important things at the minute though.

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Post  Neil Bateman Mon Feb 11, 2013 11:21 pm

I can look see if i still have all the stuff, i know i have 3dsimed.
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