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League rules and racing code of conduct

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League rules and racing code of conduct Empty League rules and racing code of conduct

Post  Matt Lewis Wed Apr 25, 2012 9:34 pm

1. General Conduct

1a. Members should be courteous and respectful to other fellow members at all times during league activities and its various discussion forums

1b. Racism, ageism or any other kind of “ism” or discrimination will not be tolerated. Members displaying these traits will not be welcome to continue in our community

1c. Sportsmanship – It is a simulation and a hobby that some take very seriously, but also some do for enjoyment and fun (ultimately the focus of our league). However real world livelihoods and reputations are not at stake here. Treat others sportingly and own up to mistakes and errors. Apologize for incidents you cause.

1d. Participation implies knowledge of the rules and consent to follow them. Dangerous driving, persistent unrealistic driving or flagrant abuse of the rules can result in time penalties, disqualification, race bans and exclusion from the competition. Generally we prefer to warn drivers before taking serious action, but we do intend to enforce them.

2. Server Conduct and communication

2a. In game driver name must must be your full real name, this is a proper community with real people, not alter ego’s, avatars or made up usernames.

2b. Teamspeak Voice chat is available and mandatory for server events on listen only mode as a minimum. Voice talk should be configured on push to talk settings.

2c. Rfactor chat box will be used to relay important event information.

2d. Voice and chat box talk must be kept to a minimum during qualifying and race sessions. Only important driver messages, quick chat messages or incident apologies should be made. Discussion is open and free during pre/post race and practice/warmup sessions.

2e. Foul language, abuse and agressive behavior in communication channels including Teamspeak,race chat, Forum and facebook group will not be tolertaed. Members guilty of such behaviour will not be welcome to continue in this league.

2f. Drivers are encouraged to use the quick chat commands or voice alternatives to warn other drivers around them of their actions such as pitting in if being followed close, Pass left, pass right etc...


3 General Event Conduct Rules.


3a. Flag rule - We do not have a live marshal for our event and thus rely on Rfactor’s in built marshal system to oversee our online activity. All racing flag rules including yellow flag and blue flag rules must be observed and subsequent penalties served.

3b. Track boundary - Drivers cars must maintain two wheels inside the track boundary at all times. failure to do so will result in a 2 wheel rule infraction. Evidence of multiple 2 wheel rule infringements will result in penalties, point deductions or exclusion.

3c. Pit Speed Limits – Pit speed limits apply, all cars are equipped with pit lane limiters.

3d. Pit entry/exit - Most circuits at pit-exit have a light tree with green, red, and blue lights. The blue lights, when flashing, indicate that there is a car coming up the start/finish straight at full speed. This is your indication as a driver to take extra care when re-entering the racetrack. In an accident involving a car exiting the pits, the exiting car will be deemed at fault if it crosses the white line marking an extension of the pit lane onto the track proper. Any incident involving a car re-entering the race from the pits will be considered a violation of Rule 3e and will invite penalty.

3e. Drivers must make sure the track is completely clear before re-entering the track or the racing line after recovering from a spin or otherwise losing control of their car to such a degree as to significantly reduce their racing speed. This includes, but is not limited to: half-spins; running wide into the grass; or temporarily losing control of the car over kerbs. In any accident involving cars re-joining the race, the re-joining car will be deemed at fault

3f. Car lights – Car headlights must be left off unless required by night racing or as detailed in rule 4b. Lights can have negative effects on some users frame rate. It might be OK on your system but other members may be made to suffer if you use headlights for no reason.

3h. Blocked track or stopped in dangerous place - If a car is involved in an incident and cannot safely recover itself off the racing line or back to the track safely within 30 seconds then the driver is expected to quit to pits and DNF. Drivers in any dangerous situation are encouraged to warn others via teamspeak.

4 Qualifying specific rules

4a. Qualifying takes place as an open session with unlimited laps within the event defined qualifying length.

4b. Traffic - Drivers emerging from the pits on out laps must be mindful of other driver on hot laps and not impede their progress. Drivers on hot laps may use their headlights to warn slower cars in qualifying sessions. However unless the slow car is on an out or in lap, there is no obligation for that car to abort its own qualifying lap in order to allow the faster car past. It is the faster cars responsibility to pass safely.

5 Race specific rules

5a. Turn one rule – Many leagues have a no passing rule or lap one rule for the first turn. We only have one rule for turn one on lap rule which is “don’t be a prick and ruin somebody's race” That means passing is permitted but must be done with care and consideration. Dive bombs will not be acceptable and repeat offenders banned.

5b. Passing/Blocking – A single defensive blocking move is permitted. Once made a driver is committed to that line into the corner it must be held.

5c. Contact – Blatant contact/rubbing/bumping is not permitted. In touring cars we accept some contact can occur in close racing but deliberate contact to take a position is not acceptable and will be penalized under the Race stewards rules detailed in section 6. Drivers who punt an opponent stand a much better chance of avoiding penalty if they wait for the other car to retake its position. The salient point that will be judged upon is that no one should take some one's place illegally. If you are at fault for a punt or competitor spinning out, it is your responsibility to stop and wait for that driver to regain the track. Failure to do so will invite penalty by the stewards panel.

5d. Off track excursions – It’s a drivers responsibility to ensure safe re-join on track after going off as per rule 3f. Gained positions in a race as a result of off track moments or track cutting must be handed back.

5f. Safety cars can be deployed at any stage due to incidents providing risk to other drivers. As admins take part in the events not all incidents will be picked up. If a large incident requires a safety car, drivers can call for its deployment via chat or voice chat. Only incidents where more than one driver confirms its requirements, will it be deployed (at admins discretion).

5e. Blue flags - If you are shown the blue flag, move off the racing line as soon as reasonably possible and make no erratic moves. Pay attention to your mirrors to determine which side the pass will occur. Once the faster car has a clear lane to pass, and looks to be taking this route, decrease your speed to allow the pass to occur as quickly as possible. Do not lift until you have made certain the chasing car has moved into an adjacent lane. If you are overtaking a back marker, the safest method is to hold position behind and to one side of the slower car so that they can see you fully in one mirror. Do not commit to a pass until you have given them ample time to know where you are and which side you intend to pass. Remember that because they are much slower and may lift at any time, you slipstream them at your own risk

5d. It is each driver’s responsibility to drive cleanly whatever the situation. If you can't stay on the track (whether through car damage, computer, connection ,or controller problems) then you are a safety hazard and should park your car and press the ESC key to jump to the pits

5f. Post race slow down lap conduct must be respected as in race conditions. intentionally hitting another car who may wish to return to pits would be considered for penalty as in the race. Additionally it increases a drivers fault rating. Disputes should be sent to the stewards for review

6 Race stewards office

6a. All results are provisional until the race replay has been scrutinized. Drivers will receive time penalties, points deductions or disqualification for dangerous or unsporting behavior. It is the responsibility of the drivers in the race to appeal to the race stewards panel if they view another competitor driving recklessly or repeatedly committing 2 wheel rule violations. The judging panel reserves the right to review any driver's race without an appeal having been lodged.

6b. Drivers who are penalized by the race stewards judging panel will be informed of the decision privately and given 24 hours to dispute the ruling and provide supporting evidence (such as their own recorded replay) in their defense. The judges' ruling on their appeal will be final, and drivers who instigate public debates or polls designed to put pressure on judges or rule makers may be summarily ruled against. This league can only function if respect for its volunteer judges is upheld by members, and so for its own protection, any further discussion or venting by the driver after the publication of the results (especially publicly) may lead to future competition penalties and disciplinary action.

6c. In the absence of appropriate rules for a given situation, our default policy is to follow BTCC rules where practical. The decision of the stewards will be final. The stewards reserve the right to apply discretion when enforcing the rules.


Last edited by Matt Lewis on Sun Jan 18, 2015 10:04 pm; edited 6 times in total
Matt Lewis
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League rules and racing code of conduct Empty Re: League rules and racing code of conduct

Post  Matt Lewis Wed Apr 25, 2012 11:39 pm

Visual guide for corner entry and exit allowable margins.

League rules and racing code of conduct Rules
Matt Lewis
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League rules and racing code of conduct Empty Re: League rules and racing code of conduct

Post  Matt Lewis Sun Jan 18, 2015 10:04 pm

please note new rule added -

5f. Post race slow down lap conduct must be respected as in race conditions. intentionally hitting another car who may wish to return to pits would be considered for penalty as in the race. Additionally it increases a drivers fault rating. Disputes should be sent to the stewards for review
Matt Lewis
Matt Lewis
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Posts : 3072
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Age : 49
Location : Kings Cliffe, UK

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League rules and racing code of conduct Empty Re: League rules and racing code of conduct

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