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Wheel Swapping + Editing

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Wheel Swapping + Editing Empty Wheel Swapping + Editing

Post  Todd Black Mon Mar 23, 2015 6:22 am

Hi guys, just another question, im wanting to do some wheel swaps on a couple of cars for a mod that im putting together from various models of GT3 cars, plus some question about editing the body model but ill get to that in a bit.
essentially what i want to do is take these wheels

Wheel Swapping + Editing 2-vi

and put them onto this model

Wheel Swapping + Editing 1-vi

secondary to that, id like to remove those dive planes off the front as well circled in red. is there an easy way to do this?
thirdly, id like to make some changes to the body. im not sure how to go about doing this as i havent an clue with 3d modeling or anything like that, but i just want to make this more accurate to the Marc-VDS mustang GT3 car.
so essentially, round off the rear flares and that stupid looking part of the bumper and blend it in. the ridge just above the side skirt, id like to remove, and round the front flares as well as ive drawn the lines, and then have a new splitter to match the real car. although hthis model isnt perfect to the real car, id be happy enough to use it with these changes

Wheel Swapping + Editing 3-vi
Wheel Swapping + Editing 4-vi

and the real car!
Wheel Swapping + Editing Dmustangmarcvdsgt3_100310395_h-vi
Wheel Swapping + Editing 38d9e6030e48d1a0c57b4cee7997b7-vi

sorry about the long post, hopefully somebody might be able to point me in the right direction, with software required and all the different steps required

thanks guys!
Todd Black
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Post  Chris English Mon Mar 23, 2015 8:51 am

I can offer tips on the 3D modelling parts, but be warned, it's very involved and you need a huge amount of spare time to be able to do it (see our NGST mod thread - most of the later updates are on the last few pages on that thread)

For software you will need:

3DSimEd - To extract the MAS, find GMT (model) files and export them to 3ds
Blender - A free 3D modelling tool - YouTube is your best friend for tutorials, all of my Blender knowledge is down to YouTube.
Photoshop (or any other decent image manipulation tool), plus DDS plugins

A brief workflow is
1. Extract MAS
2. Copy body GMTs (there may be several for different parts) to another folder
3. Open them in 3DSimEd
4. Export to 3DS format (tick Blender compatible box)
5. Import 3DS file into Blender
6. Change whatever you need to do
7. Texture map (the most time consuming/annoying part)
8. Export texture map and add shading (I believe you can do this within Blender automatically, but not figured it out yet)
9. Export new model to the game via 3DSimEd - check it works
10. Realise it's not quite right and go back to step 6.


So yes.... If you have time have a go, I find 3D modelling enjoyable, but texture mapping demoralising. It's part of the reason our NGST mod is taking so long.

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Post  Kris Vickers Mon Mar 23, 2015 11:31 am

I agree, Texture Mapping is the cancer of modelling.

If anything stops you from trying again, ever, it will be this.

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Post  Todd Black Mon Mar 23, 2015 11:44 am

thanks guys for the help! so very little information out there on how to do it! cant wait to give it a go, just gotta sort out my software issues first! >< im attempting to put together a mod with as many gt3 cars i can find, some of which need to be modified slightly, like this mustang, the jag and the morgan aero Very Happy
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